Play NYC

This past weekend I had the opportunity to show my work at Play NYC, an indie game convention and the first of its kind in new York. For me, it was  about feeling out the scene - I was there showing my first video game project and getting a feel for the scene. I talked to a on of fascinating people and left with the sense that there's a pretty solid community here. The range of what can be done with gamin is massive and people were open to multiplayer party games, VR experiences, mobile games and narrative work like what my friends and I were sowing. It felt nice to have a little island of story based gaming in the crowd where it was hard for people to sit down and take their time with a game (shout out to Charles Hans Huang for his meditative/introspective Reflections at Sunset for creating an actual oasis).

I left feeling pretty good about existing in the indie game world, wether expanding on Aura or moving on to the next thing. I not only feel an excitement for the possibilities of game storytelling, but a great sense of place in a community of makers.

Kids loved it

Kids loved it

Big green box

Big green box

Bathroom lighting was fantastic

Bathroom lighting was fantastic